Resources

Everything else you might need.

Documentation, help from a human, what we believe, and free access for education.

Four places to go.

Three useful first stops.

nooodles is in early access and the documentation is being written alongside it. These three are the fastest way in while the rest fills out.

Orientation

The ten node families

Geometry, textures, materials, signals, data, input, AI, state, containers and the document itself. Learn what each family is for and most of the editor stops being a mystery. See the families →

Hands on

Your first scene

Build something small end to end — a graph, a parameter worth changing, and a link you can send. The walkthrough is part of the docs we're writing now. Read the docs →

In the editor

Ask the assistant

The built-in assistant knows the node families nooodles really has, so it builds with you instead of inventing nodes that don’t exist. Open a scene and ask it what to wire where. Start building →

Start with something open.

Free to start, nothing to install. Read as much or as little as you like — most of it makes more sense with a graph in front of you.

Working with a team?

Tell us where to reach you and we'll set up a walkthrough.

No spam. A real reply from a human.