Capabilities

Find the job you're actually doing.

Two ways in. By the work you're doing, or by the kind of team you're on. Every page shows the workflow that makes the assets — and the scene it can become.

Two axes, and one distinction running through both.

Discipline pages answer what am I doing this week. Team pages answer what does a shop like mine get out of this. Whichever way you come in, every page lands on the same split: a workflow makes the material, a scene is the thing someone opens.

Workflow

Generative work that keeps the studio’s craft standard.

Output
Assets — stills, video, renders, variant sets
Who opens it
You and your team
Ships as
Files

Scene

Not material at all — the thing itself. A page someone browses, a configurator they play with, an installation they walk up to.

Output
An interactive experience
Who opens it
Your audience, and they use it
Ships as
A URL, an embed, an installation

Same engine, same graph — you choose what comes out.

How the two modes work →

What are you making?

The practitioner's way in. Pick the job that's on your desk — each page shows how it's authored once and run many times, and where it can go further than files.

Who are you doing it for?

The buyer's way in. Same product, read through the constraints of a particular kind of shop — what it costs you today, and what changes when one graph covers the whole chain.

Or just open it and build something.

Free to start, nothing to install. Reading about a node graph only gets you so far — the fastest way to judge it is a tab and half an hour.

Working with a team?

Tell us where to reach you and we'll set up a walkthrough.

No spam. A real reply from a human.