Find the job you're actually doing.
Two ways in. By the work you're doing, or by the kind of team you're on. Every page shows the workflow that makes the assets — and the scene it can become.
Two axes, and one distinction running through both.
Discipline pages answer what am I doing this week. Team pages answer what does a shop like mine get out of this. Whichever way you come in, every page lands on the same split: a workflow makes the material, a scene is the thing someone opens.
Workflow
Generative work that keeps the studio’s craft standard.
- Output
- Assets — stills, video, renders, variant sets
- Who opens it
- You and your team
- Ships as
- Files
Scene
Not material at all — the thing itself. A page someone browses, a configurator they play with, an installation they walk up to.
- Output
- An interactive experience
- Who opens it
- Your audience, and they use it
- Ships as
- A URL, an embed, an installation
Same engine, same graph — you choose what comes out.
What are you making?
The practitioner's way in. Pick the job that's on your desk — each page shows how it's authored once and run many times, and where it can go further than files.
Ad & campaign
One campaign into every format, market and channel.
Product visuals
Every SKU, variant and angle without booking a shoot.
Social content
Keep the calendar full without going off brand.
Games & interactive
Things people play with, in a browser tab.
Brand systems
A brand system that runs, instead of a PDF.
Experiential
Installations and activations people walk up to.
Who are you doing it for?
The buyer's way in. Same product, read through the constraints of a particular kind of shop — what it costs you today, and what changes when one graph covers the whole chain.
Creative technologists
Stop porting your own work between three tools.
Developers
Skip the part where you rebuild the design in code.
Brands & in-house teams
Meet the content curve without adding headcount.
Agencies
Win the pitch with the real thing, not a deck.
Experiential studios
The show and the thing they take home, from one graph.
Motion design studios
Generative work that keeps the studio’s craft standard.
Or just open it and build something.
Free to start, nothing to install. Reading about a node graph only gets you so far — the fastest way to judge it is a tab and half an hour.
Working with a team?
Tell us where to reach you and we'll set up a walkthrough.
No spam. A real reply from a human.